Idegen nyelv tanulása játékok bevonásával (Gamifikáció az angol nyelv oktatásában)
▶Summary
The aim of our project is to modernise lessons and innovative teaching methods. We want to achieve this by incorporating good practices and knowledge into our teaching.We would like to develop our...
▶Objectives
The aim of our project is to modernise lessons and innovative teaching methods. We want to achieve this by incorporating good practices and knowledge into our teaching.We would like to develop our skills in emotional intelligence, motivation,ICT,creativity, teamwork and cooperation, tolerance and intercultural dialogues. Our team's objective is the development of a mobile phone application (free access) and a closely related scientific article on the topic of 'Playful foreign language learning'
▶Activities
Digital learning materials will be designed to be used in the English language education in order to build a mobile application for gamification. In the project, a digital language education curriculum will also be created.By this project and its output, that applies digital game technologies to education and training fields,is aimed to expand and contribute to students’ active learning. The highlighted target group is the community of students who are preparing for their school-leaving exams a
▶Impact
The outputs of our project: • Mobile application (integration environmental education, the development and shaping of environmentally aware behaviour) • Academic paper(s) publishing (benefits of learning by game) • Digital contents for English Language Education Curriculum The knowledge acquired will include different competences: digital competences, learn to learn, foreign language competences, inclusion, cultural awareness, environmental competences and education for sustainability.