GAMES: Vectors of Learning!
▶Summary
1. To increase the academic success of our students and provide them with equal educational opportunities. 2. To strengthen social cohesion and foster respect for different cultures, ensuring comm...
▶Objectives
1. To increase the academic success of our students and provide them with equal educational opportunities. 2. To strengthen social cohesion and foster respect for different cultures, ensuring community solidarity. 3. To improve students’ basic language skills (in both English and the national language). 4. To enhance digital technology skills, ensuring students become more proficient in the digital world. 5. To prevent early school leaving and make education more engaging by using games, thus increasing students' interest in school. 6. To involve families in the educational process and create a strong connection between the school and home. 7. To teach values such as peace, democracy, and human rights through games, fostering sensitivity to these values in students. 8. To promote awareness of cultural diversity and encourage students to engage with the games and traditions of other cultures.
▶Activities
1. Traditional and Digital Game Workshops: We organized workshops to teach students traditional games from their own culture and to support their education using digital games. 2. Cultural Sharing: Each school held activities to present and share their culture with other schools. Students learned traditional games, songs, and dances from partner schools, raising awareness of cultural diversity. 3. Language Skill Activities: We organized various activities to improve students' skills in English and the national language. These activities helped both teachers and students reinforce their language skills. 4. Family Participation Activities: To involve families in the project, we organized workshops where students and their families could play games together, learn about digital games, and participate in cultural events. 5. Values Education: We organized games and activities focusing on universal values such as peace, democracy, and human rights, helping students understand these concepts better. 6. Teacher Training: We conducted short-term training sessions for teachers to introduce game-based teaching methods and provide them with the opportunity to share their experiences. 7. Student Exchange Programs: We arranged student exchange
▶Impact
2. Multilingual Traditional Games Booklet: We created a multilingual booklet showcasing traditional games from different cultures. This booklet helped students learn about their cultural heritage and share it with others. 3. E-Book: We developed an e-book featuring traditional songs and dances from our partner schools. This book provided students with an opportunity to develop intercultural understanding. 4. Board Game on Multiculturalism: We designed a board game based on multiculturalism, which allowed students to learn about cultural diversity in a fun and interactive way. 5. Logo Design Contest and Selection: We held a logo design contest for the project and selected the best design. The logo became a significant symbol representing the identity of the project. 6. Game Classes or Game Corners at school: We created special "Game Classes or game corners" to encourage students to learn through games. These classes or corners included both traditional and digital games as educational tools. 7. Improvement in Language Skills: Students showed significant progress in both English and their national language. Teachers exchanged methods and improved their language teaching techniques. 8. Increase in Technological Skills: Students enha