Stop bullying through inclusion games

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2023-1-IT02-KA210-SCH-000160353
EC Contribution
€600
Consortium Size
6 orgs
Start Year
2023
Summary

All partners wanted that by playing inclusive games, students improved their socio-comunicative skills like relationship management and social awareness. Also by meeting peers from different ...

Objectives

All partners wanted that by playing inclusive games, students improved their socio-comunicative skills like relationship management and social awareness. Also by meeting peers from different countries of Europe, they all developed their inter cultural awareness. The organised workshops and the whole activities contributed to the development of our students' socio-communicative skills that allowed them to solve conflicts in a peaceful and calm way. Besides, all partners involved in this project wanted to Improve ICT competences of 100 students and 6 teachers from each school during one project year.

Activities

Partners used inclusive games in 3 different lessons regularly, English ,P.E and Extracurricular lesson. They also realized inclusive games during the breaks. They constituted anti bullying team in our schools including 12 students to work during the breaks. Each country had a responsibility to share a certain category of game and the names of the games they shared up to now were: • For the PE lessons: cultural and outdoor games. (Italy) Still Feet. • For the extracurricular lessons: ICT group games.(Romania) Good friend game. Cardboard games. (Spain) Monopoly For the English lessons: Mostly Ict games were played. (Türkiye)- Plickers app.- word competition game with teams. • Games for the 10 minute breaks: They were realized in the school garden.(Türkiye) Ground Grab. Extra game: Catch a Handkerchief-Italy These were the games which were shared before the mobility through internet platforms (whatsapp, etwinning etc) Also during each mobility the host countries and the partners shared many different traditional games like gymnaka (in Spain),catch the flag, Curlo, Skipping the Rope (Italy). We made 4 zoom meetings with the coordinators.We prepared a schedule mentioning all the activities to realize during 2 years of Project .

Impact

During the first year of this project, involved teachers implemented 3 lessons plans (PE, Extracurricular Activity and English) using inclusive games . Materials for inclusive games were prepared (video,cardboard games, flash cards,)Turkish teacher prepared Plickers , Romanian teacher prepared an ICT game called "good friends". Italian teacher prepared the anti bullying Monopoly Version and Spanish teacher prepared Gymnaka. The same teachers set up an Etwinning page for the dissemination. The same teachers shared the definition of games through etwinning platform. An ebook including all the activities has been prepared by Spanish partners.

Consortium (6)