ECCE LUDUS
▶Summary
The main objectives of ECCE LUDUS, implemented by a strategic partnership involving organizations in Italy, Greece, Spain, Slovenia, and Turkey, are aimed at modernizing the school sector in line ...
▶Objectives
The main objectives of ECCE LUDUS, implemented by a strategic partnership involving organizations in Italy, Greece, Spain, Slovenia, and Turkey, are aimed at modernizing the school sector in line with Erasmus+ priorities and digital transformation. The implementation aimed to achieve the following specific results: 1. Increase transnational training and CPD opportunities for secondary school teachers and educators, equipping them with digital knowledge and skills in innovative STEAM-oriented practices for integration into formal learning pathways; 2. Provide innovative digital edutainment resources for STEAM-oriented teachers and educators, including the creation of a virtual reality ESCAPE ROOM editor, to put the methodology into practice and demonstrate the powerful impact of cross-sector digital tools in EU school contexts; 3. Ensure sustainable and long-term alliances between schools, Third Sector Entities (ETS) and experts, through the creation of a platform designed to facilitate the exchange of good practices at european level (EU HUB) and build a community of professionals promoting edutainment in schools.