EMPOWER PEOPLE WITH LEARNING DISABILITIES FOR THEIR PROFESSIONAL DEVELOPMENT THROUGH BOOSTING KEY SKILLS FOR ENTREPRENEURSHIP on CIRCULAR ECONOMY

Erasmus+ VETCooperation partnerships in vocational education and trainingID: 2023-1-LT01-KA220-VET-000160553
EC Contribution
€2,500
Consortium Size
5 orgs
Start Year
2023
Summary

The project was submitted to address a common need in vocational education and training centres for a practical and inclusive approach to teaching entrepreneurship for the green transition. Teachers across partner countries reported limited time, insufficient tools, fragmented or overly theoretical resources on the circular economy, and a lack of accessible, multilingual, and adaptable digital materials. Existing training opportunities rarely resulted in classroom-ready solutions or recognised continuing professional development. The project responds through two complementary strands: the development of five multilingual digital games that translate circular-economy concepts into short, inclusive scenarios suitable for mixed-ability groups, and a self-paced Online Training Program that models inclusive methods, includes checks for understanding, and awards micro-credentials to ensure visibility and recognition of teachers’ efforts. Both strands are open, exportable, and based on H5P and learning management system formats, allowing localisation without additional costs. Transnational cooperation was essential to ensure cultural and linguistic relevance, consistent terminology, and validation through joint design and piloting in Greece, Italy, Lithuania, and Spain. Overall, the project addresses a shared European need for inclusive, digital-by-design green entrepreneurship education that is immediately usable, sustainable beyond funding, and transferable across countries.

Objectives

The project aimed to integrate green-transition entrepreneurship into everyday vocational education and training practice and to ensure its accessibility for mixed-ability learner groups. It sought to develop high-quality, open learning tools by producing five multilingual digital games and a self-paced Online Training Program with clearly defined learning outcomes, checks for understanding, and concise teacher guidance. All materials were released in open, exportable formats to allow adaptation to local contexts without licensing costs. A further objective was to strengthen teacher capacity and recognition by enabling educators to upskill asynchronously and obtain micro-credentials aligned with institutional continuing professional development, thereby increasing confidence in teaching learners with learning difficulties. The project also set clear pilot and quality targets, engaging at least 100 learners and 120 educators across partner countries, achieving a minimum of 80% satisfaction in terms of usefulness, quality, and ease of use, and collecting comparable evidence through shared questionnaires, harmonised indicators, and light analytics. Also, the project aimed to ensure transferability and sustainability through ready-to-use lesson flows, multilingual packaging, and basic governance arrangements, while fostering wider adoption by embedding results in professional development systems, supporting curriculum integration, and disseminating outputs through national and European vocational education and training networks.

Activities

The project delivered two main product lines alongside a complete cycle of piloting, training, and dissemination activities. First, five multilingual H5P-based digital games on circular-economy entrepreneurship were co-designed and developed in English, Greek, Italian, Spanish, and Lithuanian. The games incorporated plain-language scripts, accessibility features, and teacher guidance, and were translated, tested, and refined with learners and educators in Greece, Italy, Lithuania, and Spain. Second, a self-paced Online Training Program for teachers was created, featuring clearly defined learning outcomes, short assessments, and micro-credentials. Supporting materials, including an administration and export playbook, were produced, and partner organisations were onboarded to the learning management system. To ensure quality and comparability of evidence, the partnership implemented common learner and teacher questionnaires, a unified set of key performance indicators, and structured reporting procedures. Project coordination was supported through regular online meetings, quarterly transnational reviews, shared document management, and standard project-management tools. The project further delivered national training activities, a three-day transnational course, dissemination events, and online communication. All results were packaged into ready-to-use lesson materials, and exportable training bundles, with arrangements made for post-grant hosting and maintenance to support sustainable use.

Impact

The project produced five multilingual digital games on circular-economy entrepreneurship in English, Greek, Italian, Spanish, and Lithuanian, featuring plain-language content, accessibility elements, teacher guidance, and downloadable source files for local reuse. It also delivered a self-paced Online Training Program for teachers on an open learning management system, including clearly defined learning outcomes, short assessments, micro-credentials, fully exportable course bundles, and an administration and export playbook. In addition, ready-to-teach lesson packs (45–60 minutes) combining games, training excerpts, and worksheets were developed, supported by a translation glossary. A light evaluation toolkit with common learner and teacher surveys, consistent key performance indicators, and consolidated partner reports ensured comparable evidence. More than 265 learners participated in piloting activities, with teachers rating quality and usability at or above 80% across countries. More than 146 educators completed the Online Training Program, achieving usefulness and ease-of-use ratings above 80%, and micro-credentials were issued in Italy. Early adoption is underway, with curriculum integration planned in Spain and professional development embedding in Lithuania. Sustainability is supported through post-grant hosting arrangements, designated language custodians, and open licensing to enable long-term use and wider transfer.

Consortium (5)

EMPOWER PEOPLE WITH LEARNING DISABILITIES FOR THEIR PROFESSIONAL DEVELOPMENT THROUGH BOOSTING KEY SKILLS FOR ENTREPRENEURSHIP on CIRCULAR ECONOMY — EU Project | Xfunding