Digital Gamification to Prevent Climate Change
Erasmus+ School EducationSmall-scale partnerships in school educationID: 2023-1-MT01-KA210-SCH-000153331
EC Contribution
€600
Consortium Size
4 orgs
Start Year
2023
▶Summary
The project aims to address the climate crisis, which is a global problem, by using the digital game-based gamification method, based on the UN SDG 13. Our primary goal is to achieve digitization ...
▶Objectives
The project aims to address the climate crisis, which is a global problem, by using the digital game-based gamification method, based on the UN SDG 13. Our primary goal is to achieve digitization and apply our skills to fight against climate change and strive towards energy efficiency. Teachers and students (including SEN students) will learn about the importance of climate change while learning digital content methods, thus increasing the capacity of each partner.