A gamification model for community-based heritage work
▶Summary
1) To foster community and civic engagement and democratic participation in the sphere of cultural heritage in low density territories; 2) To create an operable framework and provide tools regardi...
▶Objectives
1) To foster community and civic engagement and democratic participation in the sphere of cultural heritage in low density territories; 2) To create an operable framework and provide tools regarding gamification strategies and techniques for community-based/led heritage work; 3) To foster partnerships and mutual practice-oriented learning between local communities, academics, and university students; 4) To disseminate the benefits of gamification and community-based approaches in Heritage.
▶Activities
1) Identifying, selecting and analysing examples of best practices in community-based gamification strategies for cultural heritage in low-density territories; 2) Developing a replicable and scalable gamification model for similar contexts and purposes to the best practice examples; 3) Developing an accessible gamification tool (app) for community-led/oriented heritage work; 4) Establishing community coalitions in all 7 countries for the development of community-based gamification solutions.
▶Impact
1) A summary study on best practices regarding the application of gamification in community-led/based heritage work, specifically in low-density territories; 2) A gamification manual of strategies, tools and techniques; 3) A community-oriented digital application for gamification strategies; 4) A series of dissemination events regarding gamification and community-based heritage work; 5) Community-led solutions to local heritage contexts in the participating communities of all 7 countries.