Virtual Escape Room: Future Jobs Integration - Supporting Ukraine and Migrants
▶Objectives
The VERFISUM project intents to: Enhance the new skills of the learners and trainers Promote social and labour inclusion of migrants Develop innovative educational materials that can be incorporated in formal and non-formal courses Promote a digital and green approach to learning and work Ensure a more long-lasting initiative after its initial phase, disseminate findings and encourage an impact both within and outside of participants
▶Activities
Development of Educational materials, both for learners, trainers and providers, such as Audiovisual Educational Resources, Escape Room Storytelling; AI ethics; Virtual Escape Room, Pedagogical Guidelines and Communication, Dissemination, Exploitation and Training Plan. Besides these activities we will have a learning/training activity (for learners), multiplier events to exploit and disseminate the project results and transnational project meetings.
▶Impact
The main project results and outcomes expected are: An Educational Toolbox; A Escape room storytelling with AI ethics and trustworthy study; A Virtual escape room to be used in VET sector toward employment; Pedagogical Guidelines for usage of these materials in formal learning/training context; As well as various intangible results described in the application form.