NuGamers Creative orientation activities for a more gender-inclusive gaming education
โถSummary
The project aims at innovating the way VET providers in the gaming sector organise and implement their orientation activities and their curricula so that they are more gender-inclusive and effecti...
โถObjectives
The project aims at innovating the way VET providers in the gaming sector organise and implement their orientation activities and their curricula so that they are more gender-inclusive and effective in engaging women. Its specific objectives are: to increase the knowledge and awareness on gender biases in gaming education; to enhance the capacity of VET staff to think and act in a more gender inclusive way; to equip VET staff with gender-inclusive tools to be used in orientation activities.
โถActivities
The project will produce: a factsheet on gender biases in gaming education and how to prevent and overcome them, drawing on a bottom-up analysis with female students and developers; a handbook on how to design more gender-inclusive curricula and orientation activities in gaming education, co-designed and validated with end-users and female students; a toolkit with a set of creative and interactive educational tools (role play, cards, videos) to be used during orientation and training activities.
โถImpact
Project results will innovate VET orientation activities and curricula design in the gaming sector, with the following outcomes: enhanced capacity of VET providers to reach out to girls and increase women participation in their courses; improved cross-sectoral connection between VET/HE fields and school education field; increased awareness on gender disbalance and violence in the gaming sector; increases awareness of girls and women on their status in relation to STEM/gaming sectors.