Druhá šanca
▶Summary
The aim of the project was to improve the digital skills of craftsmen whose professions were at risk of disappearing. We wanted to teach them how to work with 3D printing, scanning, graphic softwa...
▶Objectives
The aim of the project was to improve the digital skills of craftsmen whose professions were at risk of disappearing. We wanted to teach them how to work with 3D printing, scanning, graphic software, website creation, and e-shops. At the same time, we focused on using secondary materials and waste—such as old furniture or plastic toys—to produce new personalized products. The project aimed to support local crafts, connect them with modern technologies, and increase their competitiveness in the market. By implementing three types of courses—basic IT skills, 3D technologies, and trainer training—we intended to create a practical educational model that could be transferred to other regions. Thanks to international partnership, we gained know-how that we adapted into methodologies tailored to the specifics of an older target group. We believed that the project would contribute to the preservation of craft heritage and the creation of new opportunities for entrepreneurship and environmentally friendly production.
▶Activities
In the project, we implemented a series of activities focused on developing digital skills and the practical use of modern technologies. At the beginning, we prepared the training methodology, selected trainers, and provided educational tools, including 3D printers and scanners. This was followed by a training course for trainers in the Czech Republic, led by our partner DEX Innovation Centre. Subsequently, we organized two training sessions for learners: the first focused on basic IT skills (graphics, website creation, e-shops, and platform usage), and the second on 3D printing and scanning. Participants learned how to design their own products, scan components, and work with recycled materials. The project also included international partner meetings, during which we discussed progress and challenges. At the end, we organized a dissemination event for the public and professional community, where we presented project outcomes and participant work samples. The project was implemented in accordance with the plan and the needs of the target group.
▶Impact
The project delivered three main outputs: a training methodology for 3D technologies tailored to craftsmen, the implementation of three training courses, and the upskilling of 25 participants including future trainers. We developed practical guides for using 3D printing, graphic design software, website creation, and online sales platforms. During the courses, participants designed and printed their own products, repaired old items, and used secondary materials creatively. A key result was the improvement of their IT skills and the reduction of fear related to new technologies. The international training brought valuable know-how, which was adapted to local conditions. The trained trainers are now able to continue educating others in the region. Additionally, we organized a dissemination event, created project presentations, shared outcomes on EPALE, and drafted a proposal for a “Second Chance” label for recycled products. The project demonstrated that older learners can thrive when given the right support and tools to grow.