βΆSummary
O1: Support democratic participation of young people, especially those with fewer opportunities, by providing (digital) tools and skills to critically evaluate and analyze information to build res...
βΆObjectives
O1: Support democratic participation of young people, especially those with fewer opportunities, by providing (digital) tools and skills to critically evaluate and analyze information to build resilience against disinformation. O2: Increase innovation and digitalization in youth work in project countries by developing a digital educational game focused on critical thinking and media literacy education. O3: Build the capacity of educators and youth workers to deliver digital ML education.
βΆActivities
The project activities include production of digital educational game that builds critical thinking and media literacy, creation of methodical guidelines, training of educators and youth workers, dissemination of project results, organization of a Play to Learn event, enhancing the game-based learning platforms, and promoting them.
βΆImpact
Project will result in increased number of digital education tools for critical thinking and media literacy, thus increasing the innovation and digitalization in the field of youth work. It will strengthen resilience of young people, including the ones with fewer opportunities, towards disinformation, thus supporting their democratic participation and active citizenship. These results will be achieved by developing above mentioned game, distributing it to young people and training educators.