Strengthening Traditional Board Games through Vocational Education and Raising Awareness

Erasmus+ VET43353410ID: 2023-1-TR01-KA210-VET-000155550
EC Contribution
โ‚ฌ600
Consortium Size
4 orgs
Start Year
2023
โ–ถSummary

The aim of the project is to promote intercultural dialogue and collaboration, strengthen international cooperation in vocational education, support the digitization of traditional games, and enco...

โ–ถObjectives

The aim of the project is to promote intercultural dialogue and collaboration, strengthen international cooperation in vocational education, support the digitization of traditional games, and encourage the development of professional skills. By implementing the project, young people from different cultures can develop skills to understand and accept cultural differences. The project can also contribute to the development of digital skills among young people by providing technical support.

โ–ถActivities

Firstly, mutual promotion of traditional desktop games that are the cultural heritage of partner countries will be carried out through interactive activities with local communities. Secondly, we will design a process for testing and making necessary improvements to the games by moving them onto a digital platform to reach a wider audience. We will share the project results with local communities and target audiences.'

โ–ถImpact

Our project aims to digitize, promote, and popularize traditional tabletop games to increase cross-cultural interaction and understanding. Additionally, we aim to develop participants' creativity, problem-solving, and collaboration skills, provide them with experience using digital platforms, and raise awareness in local communities. With our project, we expect to introduce the cultural heritage of partner countries' traditional games to wider audiences.

Consortium (4)