Erasmus+ YouthCooperation partnerships in youthID: 2023-2-CZ01-KA220-YOU-000183158
EC Contribution
€2,500
Consortium Size
6 orgs
Start Year
2023
Summary

In a world where video games are a major form of entertainment, harnessing their potential for education and social impact is a compelling opportunity. Our project, "Entrepreneurship in Video Game...

Objectives

In a world where video games are a major form of entertainment, harnessing their potential for education and social impact is a compelling opportunity. Our project, "Entrepreneurship in Video Games for Good," aims to introduce youngsters to the dynamic world of entrepreneurship through the lens of game development. By combining gaming with the principles of entrepreneurship and social responsibility, we seek to inspire the next generation of socially conscious entrepreneurs.

Activities

All partners will write a guide on teaching social entrepreneurship through video games with social impact, create a set of activity guidelines for youth trainers to implement with youngsters, create an online course for youngsters to develop their own social video game entrepreneurship project, then test the results with 300 youngsters and 40 educators, and create an implementation guide to inspire other youth trainers and organisations to adopt our tools and approach.

Consortium (6)