JOYFUL: Journey of Optimising Well-being through Fun and Unique Learning
โถSummary
The JOYFUL project primarily focused on developing a board / card game aimed at enhancing the well-being of NGO employees. The project aimed to increase awareness of mental health and well-being w...
โถObjectives
The JOYFUL project primarily focused on developing a board / card game aimed at enhancing the well-being of NGO employees. The project aimed to increase awareness of mental health and well-being within NGOs through a structured approach consisting of five specific activities designed to reach these goals. We wanted to enhance the understanding of mental health and improve the well-being of their employees and volunteers. It serves as an innovative psycho-educational tool aimed at encouraging players to reflect on key aspects of a balanced life, identify potential challenges related to well-being, and work together as a team to foster both individual and collective support within their organizations. By engaging with the game, participants can explore fundamental dimensions of well-being and take proactive steps toward self-care. The creation of this game responds to the growing need to address mental health issues faced by NGO workers, especially in the aftermath of the pandemic. The aim was to provide a fun and engaging way to promote collaboration and awareness around well-being topics, ultimately contributing to a healthier workplace environment.