▶Summary
GENERAL OBJECTIVE •Contribute to increasing the capacity of youth workers to prepare young people for the green transition. SPECIFIC OBJECTIVES •Equip youth workers with support tools to asses you...
▶Objectives
GENERAL OBJECTIVE •Contribute to increasing the capacity of youth workers to prepare young people for the green transition. SPECIFIC OBJECTIVES •Equip youth workers with support tools to asses youth's sustainability competencies. •Provide youth workers with innovative game-based educational resources and tools to improve young people's sustainability competencies. •Empower young people to act as agents of change for environmental and sustainable development.
▶Activities
•Design, validation and refinement of a gamified Sustainability Competence Assessment Tool with and for youth and youth workers; •Design, development and piloting of educational e-games to foster the competencies set out in GreenComp; •Co-design of workshop scenarios to foster sustainability competencies; •Development of instructional materials for youth workers and trainers; •Empowering youth workers through a Training of Trainers activity; •Communication and dissemination activities.
▶Impact
•A Gamified Assessment Tool (R1) for assessing the proficiency level and learning needs of young people in regard to the sustainability competencies set out in GreenComp; •60 Digital Educational Games and 60 Workshop Scenarios to foster each of the 12 GreenComp's competencies; •Min. 250 youth workers equipped with innovative gamified and GBL resources and tools for sustainability education; •Min. 200 youth empowered to act as agents of change for environmental and sustainable development.