SÜRDÜRÜLEBİLİR BİR ÇEVRE İÇİN DİJİTAL ÇÖZÜMLER
▶Summary
With the project, for our teachers; -Experiencing different country models used to deal with environmental problems and sharing good examples, -Increasing their digital competencies to integrate ...
▶Objectives
With the project, for our teachers; -Experiencing different country models used to deal with environmental problems and sharing good examples, -Increasing their digital competencies to integrate environmental problems and solution suggestions into course contents and workshops are aimed. For our students; -Understanding the importance of using digital methods in dealing with environmental problems and their effects, -Increasing their competence in using digital skills are aimed.
▶Activities
To achieve our project goals, four transnational activities have been planned to address environmental issues such as waste management, water literacy, and pollution. These are; 1) Waste Management with Arduino 2) Sustainable Water Management with Virtual Reality 3) Mobile Game Development with App Inventor 4) Nature Education with Augmented Reality.
▶Impact
At the end of the activities, our students and teachers are expected to, -Increase functions and skills to identify and solve environmental problems, -Increase their capacity to provide digital solutions to environmental problems, -Decrease the tendency to use natural resources unconsciously. Final project outputs are; -Good Practices in Preventing Environmental Problems E-Booklet, -Digital outputs of Ardunio Lab, App Inventor, Virtual and Augmented Reality.