Engaging Learners through Escape Games to Achieve SDGs

Erasmus+ School EducationPartnerships for cooperation and exchanges of practicesID: 2024-1-CZ01-KA220-SCH-000254191
EC Contribution
€2,500
Consortium Size
7 orgs
Start Year
2024
Summary

The project aims to: Introduce innovative, game-based learning to make STEAM subjects more engaging and accessible. Equip educators and students with critical digital skills for the 21st century....

Objectives

The project aims to: Introduce innovative, game-based learning to make STEAM subjects more engaging and accessible. Equip educators and students with critical digital skills for the 21st century. Ensure diverse and equitable access to quality education. Offer professional development to modernize teaching practices. Create a European resource and best practice network. Promote digital and game-based learning in education.

Consortium (7)