Die MINT-Reise

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2024-1-DE03-KA210-SCH-000245810
EC Contribution
โ‚ฌ600
Consortium Size
4 orgs
Start Year
2024
โ–ถSummary

- Providing students with a rich learning environment in which the STEAM approach integrated with mathematical modelling is introduced and applied. - Helping students develop critical thinking&problem-solving skills by presenting them with real-world scenarios and asking them to create mathematical models to solve those problems. -Encouraging interdisciplinary learning by providing students with a more holistic understanding of the world and how it works and helping them to bridge the gap

โ–ถObjectives

- Providing students with a rich learning environment in which the STEAM approach integrated with mathematical modelling is introduced and applied. - Helping students develop critical thinking&problem-solving skills by presenting them with real-world scenarios and asking them to create mathematical models to solve those problems. -Encouraging interdisciplinary learning by providing students with a more holistic understanding of the world and how it works and helping them to bridge the gap

โ–ถActivities

*There will be 4 LTTs -Know-How meeting (Teachers) -Maths in STEAM (Teachers) -Mathematical Modelling Integrated Art&Music (Students) -Mathematical Modelling Integrated Science&Technology&Engineering (Students) There will be 4 virtual meetings before LTTs *Management and Implementation Activities -Logo -Website -Learning Scenarios -Local workshops -Celebration of "Erasmus Day" &"International Day of Mathematics" -eTwinning Project *Dissemination&Monitorin&Evaluation Activities

โ–ถImpact

Tangible Results -Logo -Poster/Brochure -Website -eTwinning Project -Social Media Accounts (Instagram,Facebook) -Activity Sheets -Learning Scenarios -Puzzle -Picture of Geometric Shapes -Mind/Logic Games Intangible Results: -Enriched learning environments integrated with STEAM+Mathematical Modelling -Increased motivation and participation of students and reduced fears about the difficulty of learning STEAM disciplines -Increased critical thinking and problem solving skills of students

Consortium (4)