โถSummary
Our primary goal is to enhance the understanding and motivation of young individuals in the field of green entrepreneurship through an engaging multimedia game-based methodology. By utilising both...
โถObjectives
Our primary goal is to enhance the understanding and motivation of young individuals in the field of green entrepreneurship through an engaging multimedia game-based methodology. By utilising both physical and digital escape rooms, we cater to diverse learning preferences and needs. Our aim is to inspire young people and youth workers alike to expand their knowledge in environmentally focused business skills by offering a range of resources specifically designed to meet their requirements.
โถActivities
WP1 will concentrate on project coordination. WP2 will be aimed at developing the escape games. WP3 will offer essential tools and materials for youth workers and educators to delve into the integration of game-based learning within entrepreneurship education. WP4 will supply young individuals with interactive online materials related to green entrepreneurship, serving as supplements to the games. WP5 will focus on the dissemination the project.
โถImpact
We will create 4 physical and 4 digital escape games, accompanied by a Game Master manual to help facilitators in their tasks. We will also produce a guide on how to use gamification to teach about sustainable entrepreneurship, along with 9 pedagogical sequences and an online database to help educators improve their teaching methods. Finally, we will provide engaging visual materials, interactive and online resources and share 10 impact stories to inspire youngsters further.