Immersive Technology in STEM Education
โถSummary
The main objective of the project is to contribute to Europe's digital transformation by equipping teachers and students with transformative digital skills; to promote STEM subjects; and to develo...
โถObjectives
The main objective of the project is to contribute to Europe's digital transformation by equipping teachers and students with transformative digital skills; to promote STEM subjects; and to develop VR/AR content for secondary school STEM courses, that will ultimately support teachers and encourage a more diverse and inclusive future STEM workforce.
โถActivities
Activities under the following five WPs that will be implemented: (1) Project management; (2) competence analysis for target groups; (3) VR/AR STEM educational resources; (4) pilot testing and training events; and (5) distribution and exploitation of the project deliverables. Immersive learning experiences facilitated by STEM-IT will extend beyond the physical confines of traditional classrooms and stimulate student creativity and motivation to pursue STEM in the future.
โถImpact
The main result is the increased capability of participating organisations for international collaboration and enhanced essential AR/VR skills among both teachers and students in STEM education. Additional results include analysis and research paper(s) on digital skills, immersive educational materials, an educational handbook, teacher training sessions and measurable enhancements in digital competencies among students and teachers, as well as increased interest in STEM subjects among students.