ENHANCING DIGITAL INNOVATION (WEB 4.0) AND ATTRACTIVENESS OF VET THROUGH EXTENDED REALITY (VR/AR) TRAINING FOR BETTER SKILLS-MATCH
▶Summary
Key objectives include: - Offer work-based opportunities via a blended learning methodology in education, training and apprenticeship using VR/AR techniques. - Increase the attractiveness of VET a...
▶Objectives
Key objectives include: - Offer work-based opportunities via a blended learning methodology in education, training and apprenticeship using VR/AR techniques. - Increase the attractiveness of VET and meet the needs of the labour market - Promote digital transformation, modernisation and upgrade of the quality of the VET sector in general - Promote access, inclusion and participation of VET students, who are usually regarded as “low-achievers”, in high-quality training.
▶Activities
The main activities: - Develop a Professional Development Programme for VET Trainers - Design scenario-based activities for work-related VR simulations in at least 3 different job settings/sector - Create a blended methodology in education and training based on a co-design approach to enable active participation of all the target groups - Implement an Interactive Platform with various functionalities - Dissemination and sustainability activities
▶Impact
Digital Tools and Educational material: - Interactive platform that will include: e-Mapping Tool for best practices, e-Academy - VR simulations for acquiring essential employability skills in high-demand professions - Blended Learning Methodology for education and training in VET institutions and apprenticeships Mobilities: - Training Mobility for Educators - Upskilling Programme for: VET trainers & VET students Dissemination & Exploitation Plan, Events