Digital Eco-Innovators - Fostering Sustainable Solutions through Digitalisation
▶Summary
By the end of it, the project aims to: • to increase knowledge and sensitivity about environmental issues for 50 Ss per partner school with the help of digital tools and English; • to increase int...
▶Objectives
By the end of it, the project aims to: • to increase knowledge and sensitivity about environmental issues for 50 Ss per partner school with the help of digital tools and English; • to increase interest in STEAM subjects focusing on digitalisation and innovative educational methods and techniques for at least 200 Ss from PS involved directly and indirectly in project activities; • to strengthen motivation to learn English among at least 150 students from PS • to enrich teachers' pedagogies
▶Activities
The project is divided into three main stages, all connected to environmental topics and digital tools, according to the possibilities of each partner school, as described in their motivation. 1. E-Conservation Education (online platform- interactive educational content about climate change, recycling, the use of green energy, rules for a responsible behaviour) 2. Digital Circular Economy 3. Green Digital Art (digital art exhibitions on topics related to sustainability and ecological issues)
▶Impact
Results: • online platform - environmental educational content • brochure-digital circular economy • training course • eco garden • project website • 3D logo • eTwinning project • increased Ss’ knowledge and sensitivity on environmental issues • digital art competitions and exhibitions on sustainability and ecological issues • environmental materials - STEAM • virtual environmental picture dictionary • improved English communication skills • increased satisfaction and motivation to learn English