ResearchXscape - Foster Research Competencies through the Thrill of Escape rooms!

Erasmus+ VETCooperation partnerships in vocational education and trainingID: 2024-1-ES01-KA220-VET-000257436
EC Contribution
โ‚ฌ2,500
Consortium Size
5 orgs
Start Year
2024
โ–ถSummary

The project R-XSCAPE aims to enhance the attractiveness of VET schools, modernize teaching strategies, raise awareness about research skills, and foster a closer connection between students and re...

โ–ถObjectives

The project R-XSCAPE aims to enhance the attractiveness of VET schools, modernize teaching strategies, raise awareness about research skills, and foster a closer connection between students and real industry challenges. This involves showcasing alternative career options, integrating digital technologies like educational escape rooms, promoting investigation competencies, and providing a practical understanding of the industry environment.

โ–ถActivities

Development of an escape room game, in digital and physical formats, to develop research competencies. Preparation of a best practices manual for conducting research in VET contexts. Conducting a capacity-building for VET teachers focusing on research competencies and escape rooms. Organizing a series of interactive events, including TED talks with research experts, a game session among countries, and an open session event for civil society.

โ–ถImpact

Development of the ResearchXscape game Creation of the 'Escape Room User Manual for VET Teachers' guidebook Implementation of the 'Train the Trainers' capacity building course Series of events including TED Talks, workshops, and game sessions aimed at raising awareness of research and enhancing the attractiveness of VET Empowerment of VET teachers and students through the utilization of the ResearchXscape game as a means to teach and acquire research skills.

Consortium (5)