Training Activities for In-service and pre-service Teachers for empowering Learning with Educational escape rooms
ā¶Summary
The project aims to: 1. Developing a model to increase digital creativity development; 2. Promoting new innovative and creative educational practice, based on the hybrid approach 3. Developing and...
ā¶Objectives
The project aims to: 1. Developing a model to increase digital creativity development; 2. Promoting new innovative and creative educational practice, based on the hybrid approach 3. Developing and spreading a digital, intuitive, adaptable tool for teachers, which will be accessible without restrictions free of charge due to, among others, ages, place of residence, wealth, kind of education, etc.
ā¶Activities
The project will consist of the following activities: ⢠Development of the software prototype; ⢠Testing the prototype; ⢠Development of OERs by partners; ⢠Definition of learning activities; ⢠Testing of the tool in the wider circle of potential users.
ā¶Impact
The main result of the project is to create an authoring tool to promote innovative creative educational strategies in pre-primary and primary schools. Knowledge of experts from various fields will be used, while the primary target will be involved in the definition of the tool itself. Results are: ⢠Development of different OERs, such as game scenario to be applied in different contexts ⢠Strengthening the initial collaboration between partners.