TechLARP: Upskilling prospective STEM educators and trainers through Creative TECH LARP Education to foster women participation in computer science and technology.
▶Summary
TechLARP aims at upskilling HEIs students (prospective STEM educators) and teaching staff in gender inclusive and arts-based approaches for delivering engaging STEM education to children and youth...
▶Objectives
TechLARP aims at upskilling HEIs students (prospective STEM educators) and teaching staff in gender inclusive and arts-based approaches for delivering engaging STEM education to children and youth. In particular, the project aims at introducing an innovative Tech Education programme that draws on LARP (Live Action Role Playing), creative coding and wearable technologies for motivating more girls to follow studies in computer science and technology.
▶Activities
-Research and co-design activities leading to the development of the TechLARP Blueprint and the Creative Tech EduLARP programme - Development of training materials for HEI students -International training seminar and local training workshops -Implementation activities through the organisation of Creative Tech EduLARP workshops -Evaluation activities to validate the effectiveness and impact of TechLARP’s results. -Communication, dissemination and exploitation .
▶Impact
-A research-informed Blueprint for designing gender-inclusive, creative and arts-based tech education interventions -A Creative Tech Edu-LAPR programme specifically tailored for motivating middle school-age girls to follow computer science and technology studies -Training materials to upskill HEI students (prospective STEM trainers and educators) in the innovative methods of the project. - TechLARP digital training toolkit for HEI educators and professional STEM trainers.