Wykorzystanie rozszerzonej rzeczywistości XR w kształceniu zawodowym z zakresu wentylacji i rekuperacji

Erasmus+ VETSmall-scale partnerships in vocational education and trainingID: 2024-1-PL01-KA210-VET-000257054
EC Contribution
€600
Consortium Size
3 orgs
Start Year
2024
Summary

The aim of the project is the transfer of knowledge and experience in order to develop digital educational materials. Extended reality will be used as a tool supporting a deeper understanding of t...

Objectives

The aim of the project is the transfer of knowledge and experience in order to develop digital educational materials. Extended reality will be used as a tool supporting a deeper understanding of technical issues and building professional competences. The implementation of teaching materials, prepared at various digital levels, will enable more accessible, more attractive and deeper knowledge transfer. Project partners will expand their international cooperation and competitiveness.

Activities

The project plans to transfer knowledge and technology in the field of implementing tools for effective VET training of students. Each of the partners will use the existing potential and working methods and will share their experience in the development of training materials. ID and ZSE will provide substantive knowledge on the basis of which 3DL will be able to develop educational tools at various levels of digital technology. Training material based on social inclusion will be developed.

Impact

The result of the project will be a developed set of didactic materials, prepared on the basis of e.g. about the technology of Extended Reality (XR) as well as traditional methods ("on laptop"), concerning the principles of operation of energy-saving ventilation systems and recuperation. The materials will be developed on the basis of universal design, so as to take into account the needs of all people moving around in public space (e.g. WCAG Standards, adaptation for deaf people).

Consortium (3)