GAME4CHANGE Digital Serious Games for Climate Change Education

Erasmus+ Higher EducationCooperation partnerships in higher educationID: 2024-1-PT01-KA220-HED-000256244
EC Contribution
โ‚ฌ250,000
Consortium Size
7 orgs
Start Year
2024
โ–ถSummary

GAME4CHANGE aims to empower academic staff in the use of serious games and gamification strategies in courses to combat climate change impacts, to engage/train HED students in courses on environme...

โ–ถObjectives

GAME4CHANGE aims to empower academic staff in the use of serious games and gamification strategies in courses to combat climate change impacts, to engage/train HED students in courses on environment and climate change with methodologies and technologies/tools familiar to their everyday life, to develop innovative resources, awareness raising frameworks, curricula, dissemination activities, mobile applications, and innovative networking and personalised information tools (see GAME4CHANGE AI+).

โ–ถActivities

We are going to implement 4 Work Packages and 11 activities, 5 Transnational Project Meetings (3 F2F, 2 Online), 7 Multiplier Events in all participating countries & 1 Final Conference in Portugal

โ–ถImpact

The project results are set internally to the HED system and personnel involved and the society in its total. The results are A) Foundation & Development Results - GAME4CHANGE Curriculum/Modules - GAME4CHANGE Handbook/Guide - GAME4CHANGE platform & e-learning environment - 2 Mobile applications B) Sustainability & Dissemination Results - Artificial Intelligence Proficiency Assistant and Networking Center - Social Network Pages (Facebook, Linkedin) - Youtube Channel - Posters/Leaflets

Consortium (7)