Aprendizaje experiencial aplicadas a huertos escolares, vinculados a ODS
▶Summary
The project aims to generate resources, generated by both students and teachers, applied to the development of networked school gardens. This will enable teachers to integrate the use of these res...
▶Objectives
The project aims to generate resources, generated by both students and teachers, applied to the development of networked school gardens. This will enable teachers to integrate the use of these resources in the classroom as a regular methodology and for the development of the SDGs among students. The project will develop technical and pedagogical training for teachers, generate free and accessible online material and develop classroom activities integrating all types of students.
▶Activities
- Development of school gardens linked to school curricula and classroom programming, including SDGs in their teaching and managed digitally with various sensors and the use of Scratch and Arduino. - Events and face-to-face experience for teachers with analysis and evaluation of results. - Didactic units on ODS and techniques regarding the methodology involved in school gardens. - Face-to-face and online dissemination events. Face-to-face learning activities among diverse students.
▶Impact
Didactic units related to ODS and the use of Scratch in the management and development of school gardens, School gateway and twinspace with examples and resources, training for teachers and a multiplier event to apply school gardens as a regular resource in the classroom and use it both in STEAM education and in the development of ODS among students. Dissemination of the project to motivate teachers in the use of this type of experiential methodologies.