Green Skills – VR Game Based Training
▶Summary
Contribute to the adaptation of professional training to make it more suitable for the current and future needs of the economy and society, through a training method and for the development of gre...
▶Objectives
Contribute to the adaptation of professional training to make it more suitable for the current and future needs of the economy and society, through a training method and for the development of green skills; Contribute to increasing the attractiveness of VET by promoting open and participatory learning environments through the implementation of training experiences that involve the use of a recreational-educational tool developed with virtual reality.
▶Activities
Internal management and communication Production of the virtual reality game on ESS (Responsible Consumption and Production, as defined by the 2030 Agenda) Production of educational and information material. Organization of training session with game Evaluation of acquired learning Dissemination of results
▶Impact
Development of a virtual reality (VR) based game focused on ESS, with particular attention to SDG no. 12 of the 2030 Agenda; Educational and information material. Training sessions, Development of green skills compliant with the ESCO reference framework. Acquisition of knowledge and skills related to ESS.