Nurturing Eco-conscious Thinking

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2024-2-LT01-KA210-SCH-000295154
EC Contribution
โ‚ฌ600
Consortium Size
4 orgs
Start Year
2024
โ–ถSummary

To increase the interest of girls in STEAM (Science, Technology, Engineering, Arts and Mathematics) fields by using the STEAM approach in education. As a partnership, we aim to attract the interest of girls in our schools in technology and STEAM fields and increase their success in these fields. In doing so, we will enable them to combine nature-based tasks and environmental issues with technology by using innovative tools such as artificial intelligence and coding skills.

โ–ถObjectives

To increase the interest of girls in STEAM (Science, Technology, Engineering, Arts and Mathematics) fields by using the STEAM approach in education. As a partnership, we aim to attract the interest of girls in our schools in technology and STEAM fields and increase their success in these fields. In doing so, we will enable them to combine nature-based tasks and environmental issues with technology by using innovative tools such as artificial intelligence and coding skills.

โ–ถActivities

Within the scope of the project, activities such as artificial intelligence (AI) and nature-based STEAM activities, environmental observations, data analysis using AI, ecosystem modeling and international LTT events will be carried out to increase the interest of girls in STEAM fields. In addition, an e-book containing the experience and lesson plans gained from these activities will be prepared and an eTwinning project with broad participation will be launched and disseminated in the

โ–ถImpact

-Preparation of the e-book "From Nature to Artificial Intelligence: STEAM Activities for Girls". -Increased interest in STEAM fields among girls. -Increased knowledge of environmental awareness and sustainability among students. -Dissemination of project results through eTwinning project and participation from schools outside the project. -Increasing teachers' competence in integrating innovative STEAM and AI-based activities into their classes.

Consortium (4)