Digi-Games On!
โถSummary
The Digi-Games On! project aims to create an engaging, motivating, and technologically advanced classroom environment. Key goals include enhancing digital literacy, fostering teacher collaboration...
โถObjectives
The Digi-Games On! project aims to create an engaging, motivating, and technologically advanced classroom environment. Key goals include enhancing digital literacy, fostering teacher collaboration on gamification, improving teachers' use of gamification strategies, developing students' decision-making and problem-solving skills, boosting student engagement by 35%, reducing homework challenges by 15%, and even briefly raising awareness about sustainable consumption and environmental protection.
โถActivities
A1: Online meetings + Project Management & Dissemination: ICT and eTwinning workshops, gamification strategies A2 in GR: Gamified Learning and Sustainability: Digital arts and crafts, Digital story writing workshop A3 in PL: Digital Creativity and Collaboration: Digital Animation & Basic coding workshops, Creating a digital portfolios, Cultural trips A4 in TR: Digital Pathways & Eco-Consciousness: Podcast production, Environmental hackathon, Introduction to 3D printing.
โถImpact
Digital Gamification Guide: For integrating gamification into the curriculum + e-Guide on Interactive Digital Learning Platforms Our project's TwinSpace for collaboration and a project website for accessible resources Erasmus Forest: 50 tree saplings planted by each partner. Students' Travel Diaries on Padlet E-magazine: Compilation of newsletters Teaching Materials: Gamified learning resources SoMe Accounts Evaluation Tools Detailed Reports and Feedback Participation and Europass Certificates.