Paint the World Green with AI and STEAM
▶Summary
The objectives of our projects are as follows: Obj1)600 students to reduce their ecological footprint by 15% within 2 years using the ‘EcoAI Explorer’ application. Obj2)50% of 150 teachers to impl...
▶Objectives
The objectives of our projects are as follows: Obj1)600 students to reduce their ecological footprint by 15% within 2 years using the ‘EcoAI Explorer’ application. Obj2)50% of 150 teachers to implement AI-STEAM approach in their lessons within 1 year after the training. Obj3)To develop an AI-supported recycling robot through AI-STEAM approach, implement it in 6 pilot schools and increase the recycling rate by 25%. Obj4)At the end of the project, to increase by 25% the environmental awareness.
▶Activities
Our project will include; 3 transnational mobilities of 5 days each and 4 hours of virtual preparation activities before each one to prepare the project outputs in line with the objectives EcoSTEAM+ Ambassadors program in the form of virtual activity to encourage youth participation Webinar on Sustainable Green Environment Webinar on AI-STEAM Projects Online EcoSTEAM+ Conference eTwinning projects during and after the project Continuous evaluation and dissemination activities
▶Impact
Project outputs: AI-powered EcoAI Explorer mobile application, EcoSTEAM Edu Kit videos serie,Scientific article about AI-powered recycling robots. Results: 15% reduction in students' ecological footprint in 2 years, 75 teachers implementing AI-STEAM method in 1 year, 25% increase in school recycling rates in 2 years. Improved environmental awareness, enhanced STEAM skills and increased digital literacy among students and teachers.Making these practices a school culture in partner schools.