▶Summary
The main objective of the project is to empower young people by creating spaces that foster active participation, inclusion, and the development of digital skills. We aim to co-create activities a...
▶Objectives
The main objective of the project is to empower young people by creating spaces that foster active participation, inclusion, and the development of digital skills. We aim to co-create activities and tools that allow young people to express themselves, take on leadership roles, and influence local policies in alignment with the Youth Goals, particularly focusing on areas such as quality spaces for youth, active citizenship, and inclusion for all young people.
▶Activities
The activities include the co-creation of Youth Lounges involving young people, youth workers, and policymakers, based on mapping and consultations conducted in partner countries. There will be training sessions, youth exchanges, and transnational meetings to share best practices and test the developed digital tools and methodologies. Additionally, multiplier events will be organized to disseminate the project results.
▶Impact
We expect significant outcomes, including the creation of at least 4 innovative YL tailored to the needs of young people, the development of digital tools that promote digital literacy and inclusion, and the empowerment of young people and youth workers to foster active citizenship. In the long term, the project aims for the replication of Youth Lounges in different regions of Europe, establishing a network of youth spaces that promote European values of participation, inclusion, and innovation