G4Education
▶Summary
O1. Improve student learning skills using 5 digital resources for a modern educational process by project end. O2. Increase digital learning in all partner schools by 10% within 24 months through...
▶Objectives
O1. Improve student learning skills using 5 digital resources for a modern educational process by project end. O2. Increase digital learning in all partner schools by 10% within 24 months through e-learning tools and teacher training. O3. Train 12 teachers to effectively integrate technology into lessons over 20 months. O4. Promote safer internet use through 5 innovative prevention activities targeting 12 students from each partner institution by project end.
▶Activities
We are gonna to implement: C1. Meet the Digital Culture; C2. Utilizing technology in the instructional and educational process; C3. Gamification in Teaching: Empowering Educators; C4. Digital Safety;
▶Impact
Tangible results we expect: 1. Implementation of 5 digital resources in classrooms, enhancing interactive learning experiences. 2. A 10% improvement in digital learning outcomes across all 4 partner schools. 3. Training of 12 teachers in integrating technology into their teaching practices. 4. Execution of 5 innovative activities promoting safer internet usage among students. 5. Assessment and documented improvement in student performance using e-learning tools.