Teaching with AI and Edutainment to Support Education in Secondary Schools
โถSummary
Educational innovations have challenged the more traditional approaches, requiring information and ongoing training for teachers on a wide range of subjects. This project will focus on the applica...
โถObjectives
Educational innovations have challenged the more traditional approaches, requiring information and ongoing training for teachers on a wide range of subjects. This project will focus on the application of two innovative practices impacting teaching methods. Our aim is twofold: - Look for good practices and exchange know-how on edutainment (ludo-pedagogy) and generative AI in a school environment for adolescents - Develop information material on the identified themes for teachers and families.
โถActivities
The project will therefore address these issues in three phases: - Activity 1: research and exchanges of practice on the two themes - Activity 2: production of 8 educational videos and 4 podcasts, highlighting the practices identified, examples from the field and offering sources of inspiration - Activity 3: organisation of information and practice-sharing conferences.
โถImpact
The results of the project are the following: - Identification of 25 good practices and examples of use of edutainment and generative AI in the classroom, targeting adolescents pupils (10-18) - Identification of 8 experts to share their knowledge on the subject - Production of 8 videos and 4 podcasts to illustrate the practices identified and their implementation in the classroom - Share of knowledge during Out of the Books festival and other conferences - Dissemination activities.