InnovateVET: A digital guide to transformative teaching in vocational education'

Erasmus+ VETCooperation partnerships in vocational education and trainingID: 2025-1-BG01-KA220-VET-000352099
EC Contribution
โ‚ฌ250,000
Consortium Size
4 orgs
Start Year
2025
โ–ถSummary

The main objective of this project is to develop an interactive digital guide using VR/AR, gamification, and AI-driven learning to enhance engagement and accessibility in VET education. Through th...

โ–ถObjectives

The main objective of this project is to develop an interactive digital guide using VR/AR, gamification, and AI-driven learning to enhance engagement and accessibility in VET education. Through this product we aim to equip VET educators with innovative teaching tools, improving their digital competencies and ability to deliver future-ready training. The main goal is to enhance learners' employability by integrating digital and green skills, aligning vocational education with labor market needs

โ–ถActivities

1. Case study โ€“ It will provide the theoretical framework and the necessary data for the development process. There will be four workshops and an analysis process. 2. Development โ€“ The development of the innovative Digital Guide 3. Partner meetings โ€“ They will help establish the partnership and coordinate the work efforts of the partnering organizations and finalize the development process. 4. Popularization event โ€“ A coordinated effort organized in each country with maximum outreach.

โ–ถImpact

1. A fully developed interactive digital guide integrating VR/AR, gamification, and AI-driven learning for VET education. 2. Improved digital teaching skills among VET educators, enabling innovative and engaging training delivery. 3. Enhanced employability of learners by equipping them with digital and green skills aligned with labor market demands. 4. Stronger partnerships between VET institutions, industry, and policymakers, fostering long-term collaboration and policy integration.

Consortium (4)