▶Summary
The central purpose is to empower youth and raise awareness about metaverse and metaverse gaming. The aim is to enhance the knowledge profile of young people with up-to-date digital skills to mana...
▶Objectives
The central purpose is to empower youth and raise awareness about metaverse and metaverse gaming. The aim is to enhance the knowledge profile of young people with up-to-date digital skills to manage this complex digital environment. It also aims to enrich the competences of youth trainers with materials, strategies and practical tools in 3 languages (Greek, Italian, Albanian) plus English that promote the understanding, correct use and exploitation of metaverse and metaverse gaming.
▶Activities
a) localization & research activities, b) training content development and creation of media literacy against fake new and disinformation curriculum, methodologies & toolkit in 4 languages, c) recognition and validation of the youth workers, d) development of multimedia resources, e) workshops and capacity building sessions for the staff members, f) impact assessment, g) sustainability & dissemination activities with promotion events; policy recommendations and connection to EU policies.
▶Impact
The project results are set internally to the field of Youth and personnel involved and the society in its total. The results are: A) Foundation & Development Results. Courses to rise awareness on the metaverse & metaverse gaming, guide, platform, e-learning environment, educational podcasts/ vidcasts. B) Sustainability & Dissemination Results. Social network pages (Facebook, Linkedin), Youtube Channel, posters/leaflets, promotional podcasts/ vidcasts, multiplier events –workshops, conference.