Erasmus+ YouthCooperation partnerships in youthID: 2025-1-EL02-KA220-YOU-000362569
EC Contribution
€2,500
Consortium Size
6 orgs
Start Year
2025
Summary

The central purpose is to empower youth and raise awareness about metaverse and metaverse gaming. The aim is to enhance the knowledge profile of young people with up-to-date digital skills to mana...

Objectives

The central purpose is to empower youth and raise awareness about metaverse and metaverse gaming. The aim is to enhance the knowledge profile of young people with up-to-date digital skills to manage this complex digital environment. It also aims to enrich the competences of youth trainers with materials, strategies and practical tools in 3 languages (Greek, Italian, Albanian) plus English that promote the understanding, correct use and exploitation of metaverse and metaverse gaming.

Activities

a) localization & research activities, b) training content development and creation of media literacy against fake new and disinformation curriculum, methodologies & toolkit in 4 languages, c) recognition and validation of the youth workers, d) development of multimedia resources, e) workshops and capacity building sessions for the staff members, f) impact assessment, g) sustainability & dissemination activities with promotion events; policy recommendations and connection to EU policies.

Impact

The project results are set internally to the field of Youth and personnel involved and the society in its total. The results are: A) Foundation & Development Results. Courses to rise awareness on the metaverse & metaverse gaming, guide, platform, e-learning environment, educational podcasts/ vidcasts. B) Sustainability & Dissemination Results. Social network pages (Facebook, Linkedin), Youtube Channel, posters/leaflets, promotional podcasts/ vidcasts, multiplier events –workshops, conference.

Consortium (6)