The Use Of Digital Escape Rooms As An Immersive Learning Environment For Advancing Climate Literacy Education In Secondary Schools

Erasmus+ School EducationPartnerships for cooperation and exchanges of practicesID: 2025-1-ES01-KA220-SCH-000351001
EC Contribution
€4,000
Consortium Size
7 orgs
Start Year
2025
Summary

Eco-Escaper aims to enhance climate literacy among students in European secondary schools within the framework of the EU's 2030 climate and energy goals by developing the competencies of teacher...

Objectives

Eco-Escaper aims to enhance climate literacy among students in European secondary schools within the framework of the EU's 2030 climate and energy goals by developing the competencies of teachers.To achieve this aim,Eco-Escaper will empower teachers with innovative tools and methods, particularly through the use of digital escape rooms, to make climate education engaging and effective in close collaboration with 8 partners.

Consortium (7)