P.A.C.E.: Prompting AI Competence in Education
▶Summary
P.A.C.E. aims at achieving the following objectives: to foster civic engagement with digital technologies, preparing university students with key 21st century skills by delivering an engaging gami...
▶Objectives
P.A.C.E. aims at achieving the following objectives: to foster civic engagement with digital technologies, preparing university students with key 21st century skills by delivering an engaging gamigied platfor with interactive learning contents; to address digital transformation, minimising the skills gap among students by assessing and improving levels of prompt engineering literacy; and to promote continuous and autonomous learning for students that help students tackle today’s challenges with
▶Activities
Project Management; Communication and dissemination plan, logo building, website, and social media content management, promotional content production, and dissemination events; Research and content production, learning path design, educational content production; Gamified platform design and development with technical specifications, testing the platform; Creation of the Forum; Pilot implementation and evaluation, and final report; Creation of a Foundry. Transnational meetings.
▶Impact
The project deliverables are presented in each one of the corresponding activities, and a complete list can be found also in the annexes. The budget breakdown is available in the annexes. A large number of deliverables (34 deliverables in total for the WP2-WP5, without including the project handbook and the deliverables related to WP1) shows the commitment of the consortium to put a lot of effort into the P.A.C.E. project.