Gamify Green
▶Summary
Environment is not a heritage from the past, it is a trust which we have to protect and leave to the next generations. People are the main cause of the pollution. The partnership aims to reach a c...
▶Objectives
Environment is not a heritage from the past, it is a trust which we have to protect and leave to the next generations. People are the main cause of the pollution. The partnership aims to reach a common scientific, cultural and human reflection on pollution by supporting youth workers in enhancing youth awareness towards ecological issues and fostering youth positive environmental behavior through green games and ecological knowledge, in order to cope with the current social and ecological crises
▶Activities
To achieve the aims of the project, we have planned the following activities: A1 - Project Management A 2 - Research work of the best practices in green gaming A 3 - International joint staff event with teachers and students for sharing experience in green gaming A 4 -Developing tool "My ecological footprint is a heritage" A 5 - Local Workshops as Pilot Testing A6 - Dissemination and Social Media Campaign
▶Impact
The tangible results: - Developed Tool with green games "My ecological footprint is a heritage" as main output - 4 green grames (card game, board game, escape room game, online game) The intangible results: -The developed games will give knowledge about each ecological footprint components which will foster positive environmental behaviour among young people -Staff of the youth organizations will be motivated and inspired -Youth organizations will have guidelines to develop green activities