SEN games

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2025-1-IT02-KA210-SCH-000356750
EC Contribution
€600
Consortium Size
5 orgs
Start Year
2025
Summary

Ensure equal opportunities for all learners via using games - promoting inclusive education - using digital games as a tool for education - enhancing digital literacy of Sts - Generate awareness ...

Objectives

Ensure equal opportunities for all learners via using games - promoting inclusive education - using digital games as a tool for education - enhancing digital literacy of Sts - Generate awareness about the importance of European culture. - inclusion of disadvantaged pupils and SEN students fostering the European dimension of partners - Develop the creativity and group working skills fostering professional skills of educators fostering green practices minimizing plastic and paper wastes

Activities

workshops and seminars on green practices in education and biodiversity Outdoor games which based on movements digital logo competiton and avatar of the project creating picture stories workshops on recycling & upcycling adapting games for SEN students Hands-on & Sensory-Based Games virtual meeting on digital educational tools like & digital games Digital & Interactive Learning games virtual meeting about the basic AI apps workshops on coding activities Social & Emotionlal learning games

Consortium (5)