Keep on Playing(empowered, creative and protected children in real and virtual worlds)

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2025-1-IT02-KA210-SCH-000364062
EC Contribution
€60,000
Consortium Size
4 orgs
Start Year
2025
Summary

O1- To develop more informed digital behaviour through a basic understanding of MIL by testing online games as digital educational tools) O2 To enhance students' key competencies- critical thin...

Objectives

O1- To develop more informed digital behaviour through a basic understanding of MIL by testing online games as digital educational tools) O2 To enhance students' key competencies- critical thinking, teamwork, problem-solving and emotional regulation by practising traditional and online games; O3- to enhance well being O4-To innovate school practices by using digital and traditional games as an educational efficient tool O5- To contribute to preserving traditional games as cultural heritage

Activities

We are going to implement virtual collaborative activities via Twinspace and four transnational activities: 1.Empowered teachers for empowered students, Exploring benefits of media landscape, learning about potential risks- joint staff training event 2. Games are not just for fun- learning together- groups of students mobility 3. Traditional and Modern games to preserve Cultural Heritage-groups of students mobility 4. Play outside, don't play with the algorithm-groups of students mobility

Impact

R1-A list of safe online games and a list of traditional games from each country as cultural heritage with description with a set of instructional tutorials on how to play them R2- A guideline introducing basic media literacy and safe and responsible media use addressed to 11-14 years old students R3- A video bank including testimonials of students R4- Book of drawings- drawings digitally created with web including AI tools and traditional hand-made drawings as illustrations R5Twinspace

Consortium (4)