Enhancing Inclusive Education through Digital Innovation: Integrating Gamified Language Learning and Immersive STEAM Experiences

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2025-1-NL01-KA210-SCH-000360080
EC Contribution
€60,000
Consortium Size
5 orgs
Start Year
2025
Summary

The project aims to enhance remedial teaching through AI-driven adaptive learning, making education more inclusive and personalized for diverse student needs. It will also gamify language learning...

Objectives

The project aims to enhance remedial teaching through AI-driven adaptive learning, making education more inclusive and personalized for diverse student needs. It will also gamify language learning to boost engagement and integrate VR and AI into STEAM education for immersive experiences. By equipping teachers with digital tools and innovative methodologies, the project ensures effective, student-centered, and future-ready education in partner schools.

Activities

The project will include virtual and face-to-face activities focusing on remedial teaching, gamified language learning, and immersive STEAM education. Activities will involve teacher and student workshops, hands-on AI and VR applications, gamified learning experiences, and collaborative lesson design. Two virtual meetings will be held one for project setup and another for final evaluation, sustainability planning, and dissemination strategy development.

Impact

The project will produce AI-enhanced remedial teaching strategies, gamified language learning lesson plans, and immersive STEAM activities using VR and AI. Teachers will gain practical digital tools and methodologies, while students will experience more engaging and adaptive learning environments. Outputs include a best practices guide, digital learning materials, student portfolios, and dissemination resources, ensuring long-term impact and integration.

Consortium (5)