eXploring the Potential of robLox fOr deliveRing PBL experiences through Esports

Erasmus+ School EducationCooperation partnerships in school educationID: 2025-1-PL01-KA220-SCH-000354294
EC Contribution
€2,500
Consortium Size
8 orgs
Start Year
2025
Summary

By implementing the project, we aim to: - Reduce dropout rates by engaging at-risk students in active learning through eSports games delivering PBL activities - Boost interest in school subjects u...

Objectives

By implementing the project, we aim to: - Reduce dropout rates by engaging at-risk students in active learning through eSports games delivering PBL activities - Boost interest in school subjects using innovative, game-based learning. - Equip educators with skills and tools to deliver effective PBL experiences utilising Massively Multiplayer Online (MMO) games - Create safe, inclusive learning environments integrating SEL. - Promote gender equality by increasing female representation in gaming.

Activities

Project activities comprise: - Elaboration of methods for delivering PBL experiences through eSports games in Roblox. - Creation of PBL specifications for transcribing PBL experiences to eSports scenarios. - Elaboration of PBL challenges in eSports for the Roblox environment. - Development of a Cookbook for practitioners to implement PBL experiences through eSports games in Roblox. - A Roblox game setting, the XPLORE world and a set of visual resources. - A portal to launch competitions.

Impact

Main Results - A cookbook for creating sports-themed games in Roblox using sports tactics to deliver PBL activities - A Roblox game setting accompanied by a toolkit of visual resources to support the creation of sports-themed games - A portal to launch competitions for schools in Roblox based on the project toolkit Main outcome: Increased engagement in active learning for students aged 9 to 16 leading to a reduction in drop-out rates of students in at-risk situations

Consortium (8)