Eğitimde Oyunlaştırma ile Motivasyonu Arttırmak

Erasmus+ School EducationSmall-scale partnerships in school educationID: 2025-1-TR01-KA210-SCH-000359062
EC Contribution
€300
Consortium Size
5 orgs
Start Year
2025
Summary

Our project aims to transform lessons through gamified learning to prepare students for the dynamics of the digital age. It will concretize abstract concepts in STEM and language education through...

Objectives

Our project aims to transform lessons through gamified learning to prepare students for the dynamics of the digital age. It will concretize abstract concepts in STEM and language education through digital tools. In this process, we aim to reduce student absenteeism and increase achievements in mathematics and science. Teachers will be equipped through digital pedagogy workshops, transforming lessons into interactive adventures.

Activities

Aligned with the Erasmus+ 2025 objectives, our project merges digital transformation with inclusive education. Educators from Turkey,Spain and Italy will transform STEM and language classes into interactive learning environments using innovative digital tools. Through cross-cultural collaboration, inclusive models tailored for disadvantaged students will be shared. By the end of the project, an open-access digital library will provide all schools with sustainable educational resources.

Impact

Our project implements a digital game-based learning model to enhance student engagement and motivation, particularly in disadvantaged areas. This approach will increase student participation in lessons and strengthen their connection to school, fostering a sense of belonging. Teachers will play a key role in sustaining students' enthusiasm for learning. The goal is to cultivate highly motivated, digitally literate, and future-ready generations.

Consortium (5)