A serious Game Approach in Mitigating performance Enhancement culture in youth
▶Summary
The present report reflects the activities performed in the project. More specifically the following deliverables were achieved in each WP:WP1: Project managementa)Detailed project plan specifying project aims and objectives, and partners’ tasks.b)Monitor of all stages of the project.c)Plan and hold of partner meetings.d)Attend EC meetings.e)Minute keeping for all meetings.f)Financial management and reporting; report of the project.g)Design and maintenance of a QA strategy.h)Development of mailing/dissemination list for project findings.i)Evaluation of which materials need to be translated into partner languages.WP2: Dissemination, communication, and exploitation strategya)Development of the project’s website.b)Biannual project newsletters, newsletter articles and press releases.c)National launch, policy briefing and policy-making events for the presentation of the SG in each country.d)End-of-project conference. e)7 conference presentations.f)3 academic journal articles. g)Dissemination through social media (facebook, twitter, Linkedin).h)Production of leaflets, posters and banners.WP3: Quality control and impact evaluation a)Report on evaluation of the meetings.b)Interim and final quality control and impact evaluation report.WP4: Development of design protocols for the GAME a)Desk research leading to frameworks in order to guide the testing for the efficacy of the interventions and their implementation.b)Literature review. c)Co-creation reflections of key stakeholders on the development of the scenarios.d)Scenarios of the SG.WP5: Development of the GAMEa)GAME Digitized Educational Content/Questions – 1st and 2nd versions b)The SG - 1st, 2nd and final versionsWP6: Implementation and evaluation of the GAMEa)Evaluation and methodology (intervention protocol specifying how the serious game will be implemented and evaluated, measures (pre and post-intervention) to assess the effectiveness of the tool in changing athletes' beliefs and intentions towards doping use). b)Technical Validation & Expert Evaluation Report I. c)Report on Pilot Usage d)Report on Pilot Technical Supporte)End Users’ Evaluation Report and ResultsWP7: Stakeholder Awareness Program (StAP)a) Identification of relevant stakeholders in each partner country. b)Conduct policy meetings and policy briefings in each country.c)Conduct national launch event in each country to train the ‘trainers’ on the utility of the serious game. WP8: Recommendations for Policy and Practicea)Mapping of existing EU anti-doping practices and policiesb)Development of a report for evidence-based policy and practice recommendations for the fight against doping in the EU with the use of contemporary education technologies.