Halting Harassment and Abuse in Sports using Learning Technologies
โถSummary
Background HALT project is focused on raising awareness about best practices for preventing harassment and abuse in sports.HALT created and exploited a bunch of learning technologies developed by academics (AUTH, EUC) to address this goal in a rather big network of athletes in all over the Europe guaranteed by the participation of sports federations (EGO, EUSA), athletes associations (SJPF, AJFSF) and sport umbrella association (ASVร Salzburg). Objectives - Develop Online Communities of Practice for awareness and knowledge about harassment and abuse - Enable knowledge sharing and the emergence of best practices with an emphasis on athletesโ awareness about harassment and abuse in sport- Sensitize the target groups about harassment and abuse in sports by creating a short movie-Design and develop digital content packaged in serious games to support athletes to recognize and avoid harassment and abuse- Increase sport stakeholders' awareness Implementation The methodology for implementing the project is presented in deliverable ฮฮ31 - Project Quality Assurance and Internal Evaluation PlanThe project includes appropriate phases for preparation (needs analysis and educational design), implementation (platform, serious game & content development), monitoring management, implementation monitoring, quality control and impact assessment), evaluation (expert, technical validation and pedagogical), and dissemination. Achievements An online Community of Practice for awareness and knowledge about harassment and abuse in sports among athletes. An online serious game to support mostly young athletes to be aware of harassment and abuse in sport. A movie which to support the whistleblowing of harassment and abuse in sports.A Whistleblowing service for allowing people that were victims of abuse and harassment to submit the incidence anonymously.